Faxanadu (NES)

Nintendo

1 item left

Faxanadu for the PAL Nintendo Entertainment System. 

(CART ONLY) 

GAMEPLAY:

Players guide the hero through a screen-by-screen series of fields, towns, and dungeons. The hero can walk, jump, and climb ladders – all typical characteristics of a platform game. Along the way, he may also purchase usable items with gold, equip and use bladed weapons against enemies, equip armor, and cast magic projectiles. In addition, he can access information regarding the game's events by speaking with townsfolk or by consulting other sources.

The limits of physical damage the hero can sustain from enemies is tracked by a life bar, and the magical power he can exert is tracked by a magic bar. These are listed on the top of the screen along with total experience, total golds, time (for items with a timed duration), and the currently held item.

When the hero defeats an enemy, it usually leaves behind golds or life-giving bread, and the hero gains a set amount of experience. Experience points help increase the hero's rank (see below). Occasionally, an enemy will also drop an item, some of which activate specific effects when touched and some of which can be stored for later use.

The game utilizes not a saved game system, but a password one, allowing players to stop and restart their journeys by entering a sequence of upper and lower case letters, numbers, and punctuation marks. Passwords, or "mantras" as they are known in the game, can be obtained from church-dwelling Gurus. Gurus also bestow ranks to the hero when he meets certain experience totals; these determine the amounts of experience and golds a player will possess upon resuming a game via password.[3]

Because of its use of statistics, reliance on story, thematic basis upon Medieval fantasy, and provision of interactive NPCs, many observers have classified Faxanadu as a role-playing video game.



Related Items